I am currently working on a game that includes a sword script. I made a localscript for the actual mechanisms of the tool. Here's my localscript.

local Cooldown = true
local RandomPos = math.random(0,1)
local Player = game.Players.LocalPlayer
local Char = Player.Character or Player.CharacterAdded:wait()
local Hum = Char:WaitForChild('Humanoid')
local Anim = Hum:LoadAnimation(script.Parent.Animation)
local leaderstats = Player:WaitForChild("leaderstats")
	script.Parent.Activated:Connect(function()
		if Cooldown == true then
			Cooldown = false
			script.Parent.Handle.sword_swing1:Play()
			leaderstats.Yen.Value = leaderstats.Yen.Value + script.Parent.Interval.Value
			local AddCashAlert = Player.PlayerGui.CashRecievedGui.Frame.TextLabel
			AddCashAlert.Text = "+"..script.Parent.Interval.Value
			Anim:Play()
			AddCashAlert.TextTransparency = 0
			script.Parent.Handle.Trail.Enabled = true
			for i = 0,1,.1 do
				AddCashAlert.TextTransparency = i
				wait()
			end
			wait(.7)
			Cooldown = true
			script.Parent.Handle.Trail.Enabled = false
		end
	end)
	script.Parent.Unequipped:Connect(function()
		Anim:Stop()
		script.Parent.Handle.PutIn:Play()
	end)
	script.Parent.Equipped:Connect(function()
		script.Parent.Handle.PutOut:Play()
	end)

But however, when the player dies from an NPC or dies from reseting, the script doesn't work anymore. No animations, no trails, nothing. Could anyone help and give me a thorough explaination for this? Thanks.

P.S, Sorry for the formatting. I don't know how to fix that issue, so if you know the answer, please comment on this post.

2 comments

0

Is there any thing in the script that is telling the player to delete something? Sorry can't read your script its cause of the formatting thing, also is there anything that the npcs cause to delete the players effects?

0

No, I checked each NPC script and nothing includes deleting anything. Also, I tried using debounce, but it still doesn't work.