Hello! I am new to scripting and I found some bugs in one of my scripts: 1: In some rounds only some players get swords or nobody 2:It wont tp us to map only some players when round finish 3: the status like intermission wont show up Can you tell me what is wrong and how can i repair? I have with -- the parts it will be easier
there is the script:
-- Defie variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local reward = 50
-- Game loop
while true doitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
Status.Value = "Waiting for enough players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into players table
end
end
wait(2)
local AvailibleMaps = MapsFolder:GetChildren()
local ChosenMap = AvailibleMaps[math.random(1,#AvailibleMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = game.Workspace
-- Teleport players in map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("You do not have spawnpoints")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
-- teleport them
function teleportPlayers()
for i, player in ipairs(game.Players:GetChildren()) do
--Make sure the character exists and its HumanoidRootPart exists
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = game.Workspace.TeleportPlace.CFrame + Vector3.new(0, i * 5, 0)
--add an offset of 5 for each character
end
end
end
--give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
--there is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to play!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
--left the game
table.remove(plrs,x)
else
if character:FindFirstChild("GameTag") then
-- they are alive
print(player.Name.." is still in the game")
else
--they are dead
table.remove(plrs,x)
end
end
else
table.remove(plrs,x)
print(player.Name.."has been removed")
end
end
Status.Value = "There re "..i.."secconds remaining"
if #plrs == 1 then
--last person standing
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody won"
break
elseif i == 0 then
Status.Value = "Time up!"
break
end
wait(1)
end
print("End of game!")
wait(2)
for i,player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
--ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
end
player:LoadCharacter()
Status.Value = "Game ended!"
wait(2)
end
ClonedMap:Destroy()
end

5 comments
please fix formatting
So how i do that, because you know i don't know... what i should change
what part is assigning the swords
So as i said i don't really know but the part is named handle but the tool is names Sword
I can invite someone in my roblox studio if you really can help me