local player = game.Players.LocalPlayer
local character = player.Character
local camera = workspace.CurrentCamera
repeat wait()
camera.CameraType = Enum.CameraType.Scriptable
until camera.CameraType == Enum.CameraType.Scriptable
camera.CFrame = workspace.CameraPos.CFrame
local blur = Instance.new("BlurEffect",camera)
blur.Size = 15
✓ ANSWER ACCEPTED
How do I make this script activate only when I join but not when I die?
1 answer
✓ Accepted answer
This should work if you place this in game.StarterPlayer.StarterPlayerScripts
local player = game.Players.LocalPlayer
local character = nil
repeat wait() until player.Character
character=player.Character
local camera = workspace.CurrentCamera
repeat wait()
camera.CameraType = Enum.CameraType.Scriptable
until camera.CameraType == Enum.CameraType.Scriptable
camera.CFrame = workspace.CameraPos.CFrame
local blur = Instance.new("BlurEffect",camera)
blur.Size = 15
If this helped, please accept my answer!
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1 comment
Thanks