So recently I have been making a camping like game. Everything is go well expect for one thing, the user wont teleport when the vehicle moves into the brick that is meant to teleport them. And because the user is non collide able when sitting in a moving car.
Is there anyway of getting around this because I've tried killing the user when they hit the part, but that didn't work because the user is non collide able with anything whilst sitting.
The script I'm using for the car to move is this if you would like to know.
Car = script.Parent
while true do
wait(55)
for i = 1,100 do
Car:TranslateBy(Vector3.new(2,0,0))
wait()
end
for i = 1,100 do
Car:TranslateBy(Vector3.new(-2,0,0))
wait()
end
end
And the code for the user teleporting when they should collide with the brick.
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
game:GetService("TeleportService"):Teleport(4450695917,player) --replace the numbers with your place id
end
end
script.Parent.Touched:connect(onTouched)

2 comments
Are the 2 code blocks you sent under the same script?
No