I have this script and it works, but it just doesn't actually do the "downtime" check. Basically, I can repeatedly click the target and it will run, without checking if Today is > or <.

local unhappystrings = {"go away please","man i just got paid","leave this place","bruh"}
local happystrings = {"Yaay! Happy fun time! +1 Token","Gg, mate. +1 Token","I killed your mother"}

local Rand = Random.new(os.time())

game.ReplicatedStorage.Click.OnServerEvent:connect(function(Player,Target)
	if Target.Parent == script.Parent then
		if Player:FindFirstChild("Tokenman") ~= nil then
			local Today = math.floor(os.time()/(60*60*24))
			
			if Player.Tokenman.Value < Today then
				local HString = happystrings[math.random(1,#happystrings)]
				game.ReplicatedStorage.Currency:FireClient(Player,script.Parent.Hitbox,HString,Color3.new(0.6,0.6,0.6),3)
				Player.Tokens.Value = Player.Tokens.Value + 1
				wait(30)
			else
				local UString = unhappystrings[math.random(1,#unhappystrings)]
				game.ReplicatedStorage.Currency:FireClient(Player,script.Parent.Hitbox,UString,Color3.new(0.6,0.6,0.6),3)
			end
		end	
	end
end)

1 comment

0

Try to look the values of "Today" and "Player.Tokenman.Value", maybe you find the error.