Hello, I've been trying to set up a local-rendering function which uses Region3's to detect which room should be rendered however I've encountered a problem where the function in the Local Module doesn't return false when there is no player in the area, the scripting is below.
local WORKSPACE = game:GetService("Workspace")
function module.CheckRegion(Region)
local PartTable = WORKSPACE:FindPartsInRegion3WithWhiteList(Region, Player.Character:GetChildren())
for _, v in pairs(PartTable) do
if v then
print "ok"
else
print "nokay"
end
end
end
