Hello, I've been trying to set up a local-rendering function which uses Region3's to detect which room should be rendered however I've encountered a problem where the function in the Local Module doesn't return false when there is no player in the area, the scripting is below.

local WORKSPACE = game:GetService("Workspace")

function module.CheckRegion(Region)
	local PartTable = WORKSPACE:FindPartsInRegion3WithWhiteList(Region, Player.Character:GetChildren())
	
	for _, v in pairs(PartTable) do
		if v then
			print "ok"
		else
			print "nokay"
		end
	end
end