Localscript:
--Variables--
local Button = workspace.Shop.Buy_fifty_Coins.Purchase_Button.SurfaceGui.Button
local id = 933602329
local MP = game:GetService("MarketplaceService")
local player = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait(0.01)
--<--->--
Button.Activated:Connect(function()
MP:PromptProductPurchase(player,id)
end)
server script:
local MP = game:GetService("MarketplaceService")
local DTS = game:GetService("DataStoreService")
local Savevalues = DTS:GetDataStore("SaveValues")
local Id = 933602329
MP.PromptPurchaseFinished:Connect(function(player, Id, isPurchased)
local Credits = player:WaitForChild("Currency").Credits
print("Runned")
if isPurchased then
print("working")
Credits.Value = Credits.Value +50
local Fol = player:WaitForChild("Currency")
local tosave = {}
for i,v in pairs(Fol:GetChildren())do
tosave[#tosave + 1] = v.Value
end
pcall(function()
Savevalues:SetAsync(player.UserId,tosave)
print(player.Name.." Bought fifty Credits!")
end)
end
end)

2 comments
what is the script suppose to do?
what is the script suppose to do?