Iv'e begun creating a mine but I don't want to destroy the model straight after its stood one, I want to let the sound finish playing before I Destroy the mine. I thought of making the parts transparent until the sound is finished and then destroying the model as a whole.
local de = false -- Debounce
local mine = script.Parent.Parent -- Defining the model
local descendants = mine:GetDescendants() -- I could use GetChildren
script.Parent.Touched:Connect(function(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil and de == false then
de = true
local e = Instance.new("Explosion")
e.Parent = script.Parent
e.Position = script.Parent.Position
script.Explosion:Play()
for i=1,#descendants do
local descendant = descendants[i]
if descendant:IsA("BasePart") then
descendant.Transparency = 1
wait(3.4)
script.Parent.Parent:Destroy()
end
end
end
Any help would be appreciated

3 comments
He already had a For Loop. He just needed to change "BasePart" to "Part"
Still, tried that out with his and my script and wont get rid of all objects.
Part is a descendant of BasePart, so it does not matter