How Do I Fully Remove Walking Sounds, I've tried my best to remove them with local scripts that are placed inside starter player scripts here they are
function onPlayerEntered(newPlayer)
wait()
newPlayer.Character.Sound:Remove()
end
game.Players.PlayerAdded:connect(onPlayerEntered)

1 comment
Do you want it to be where only one player can't hear it, or where everybody in the server cannot hear footsteps?