Ik this code is terrible. And I could probably make this in just 20 lines. Could anyone help me make it have less code to solve the problem?
local blockbreak = game.ReplicatedStorage.Blockbreakstage
local bk11 = blockbreak.Destroy1["1destroy"]:Clone()
local bk12 = blockbreak.Destroy1["2destroy"]:Clone()
local bk13 = blockbreak.Destroy1["3destroy"]:Clone()
local bk14 = blockbreak.Destroy1["4destroy"]:Clone()
local bk15 = blockbreak.Destroy1["5destroy"]:Clone()
local bk16 = blockbreak.Destroy1["6destroy"]:Clone()
local bk21 = blockbreak.Destroy2["1destroy"]:Clone()
local bk22 = blockbreak.Destroy2["2destroy"]:Clone()
local bk23 = blockbreak.Destroy2["3destroy"]:Clone()
local bk24 = blockbreak.Destroy2["4destroy"]:Clone()
local bk25 = blockbreak.Destroy2["5destroy"]:Clone()
local bk26 = blockbreak.Destroy2["6destroy"]:Clone()
local bk31 = blockbreak.Destroy3["1destroy"]:Clone()
local bk32 = blockbreak.Destroy3["2destroy"]:Clone()
local bk33 = blockbreak.Destroy3["3destroy"]:Clone()
local bk34 = blockbreak.Destroy3["4destroy"]:Clone()
local bk35 = blockbreak.Destroy3["5destroy"]:Clone()
local bk36 = blockbreak.Destroy3["6destroy"]:Clone()
local bk41 = blockbreak.Destroy4["1destroy"]:Clone()
local bk42 = blockbreak.Destroy4["2destroy"]:Clone()
local bk43 = blockbreak.Destroy4["3destroy"]:Clone()
local bk44 = blockbreak.Destroy4["4destroy"]:Clone()
local bk45 = blockbreak.Destroy4["5destroy"]:Clone()
local bk46 = blockbreak.Destroy4["6destroy"]:Clone()
local bk51 = blockbreak.Destroy5["1destroy"]:Clone()
local bk52 = blockbreak.Destroy5["2destroy"]:Clone()
local bk53 = blockbreak.Destroy5["3destroy"]:Clone()
local bk54 = blockbreak.Destroy5["4destroy"]:Clone()
local bk55 = blockbreak.Destroy5["5destroy"]:Clone()
local bk56 = blockbreak.Destroy5["6destroy"]:Clone()
local bk61 = blockbreak.Destroy6["1destroy"]:Clone()
local bk62 = blockbreak.Destroy6["2destroy"]:Clone()
local bk63 = blockbreak.Destroy6["3destroy"]:Clone()
local bk64 = blockbreak.Destroy6["4destroy"]:Clone()
local bk65 = blockbreak.Destroy6["5destroy"]:Clone()
local bk66 = blockbreak.Destroy6["6destroy"]:Clone()
local bk71 = blockbreak.Destroy7["1destroy"]:Clone()
local bk72 = blockbreak.Destroy7["2destroy"]:Clone()
local bk73 = blockbreak.Destroy7["3destroy"]:Clone()
local bk74 = blockbreak.Destroy7["4destroy"]:Clone()
local bk75 = blockbreak.Destroy7["5destroy"]:Clone()
local bk76 = blockbreak.Destroy7["6destroy"]:Clone()
local bk81 = blockbreak.Destroy8["1destroy"]:Clone()
local bk82 = blockbreak.Destroy8["2destroy"]:Clone()
local bk83 = blockbreak.Destroy8["3destroy"]:Clone()
local bk84 = blockbreak.Destroy8["4destroy"]:Clone()
local bk85 = blockbreak.Destroy8["5destroy"]:Clone()
local bk86 = blockbreak.Destroy8["6destroy"]:Clone()
local bk91 = blockbreak.Destroy9["1destroy"]:Clone()
local bk92 = blockbreak.Destroy9["2destroy"]:Clone()
local bk93 = blockbreak.Destroy9["3destroy"]:Clone()
local bk94 = blockbreak.Destroy9["4destroy"]:Clone()
local bk95 = blockbreak.Destroy9["5destroy"]:Clone()
local bk96 = blockbreak.Destroy9["6destroy"]:Clone()
local bk101 = blockbreak.Destroy10["1destroy"]:Clone()
local bk102 = blockbreak.Destroy10["2destroy"]:Clone()
local bk103 = blockbreak.Destroy10["3destroy"]:Clone()
local bk104 = blockbreak.Destroy10["4destroy"]:Clone()
local bk105 = blockbreak.Destroy10["5destroy"]:Clone()
local bk106 = blockbreak.Destroy10["6destroy"]:Clone()
mouse.Button1Down:Connect(function()
bk11.Parent = target
bk12.Parent = target
bk13.Parent = target
bk14.Parent = target
bk15.Parent = target
bk16.Parent = target
wait(waitspeed)
bk11:Destroy()
bk12:Destroy()
bk13:Destroy()
bk14:Destroy()
bk15:Destroy()
bk16:Destroy()
bk21.Parent = target
bk22.Parent = target
bk23.Parent = target
bk24.Parent = target
bk25.Parent = target
bk26.Parent = target
wait(waitspeed)
bk21:Destroy()
bk22:Destroy()
bk23:Destroy()
bk24:Destroy()
bk25:Destroy()
bk26:Destroy()
bk31.Parent = target
bk32.Parent = target
bk33.Parent = target
bk34.Parent = target
bk35.Parent = target
bk36.Parent = target
wait(waitspeed)
bk31:Destroy()
bk32:Destroy()
bk33:Destroy()
bk34:Destroy()
bk35:Destroy()
bk36:Destroy()
bk41.Parent = target
bk42.Parent = target
bk43.Parent = target
bk44.Parent = target
bk45.Parent = target
bk46.Parent = target
wait(waitspeed)
bk41:Destroy()
bk42:Destroy()
bk43:Destroy()
bk44:Destroy()
bk45:Destroy()
bk46:Destroy()
bk51.Parent = target
bk52.Parent = target
bk53.Parent = target
bk54.Parent = target
bk55.Parent = target
bk56.Parent = target
wait(waitspeed)
bk51:Destroy()
bk52:Destroy()
bk53:Destroy()
bk54:Destroy()
bk55:Destroy()
bk56:Destroy()
bk61.Parent = target
bk62.Parent = target
bk63.Parent = target
bk64.Parent = target
bk65.Parent = target
bk66.Parent = target
wait(waitspeed)
bk61:Destroy()
bk62:Destroy()
bk63:Destroy()
bk64:Destroy()
bk65:Destroy()
bk66:Destroy()
bk71.Parent = target
bk72.Parent = target
bk73.Parent = target
bk74.Parent = target
bk75.Parent = target
bk76.Parent = target
wait(waitspeed)
bk71:Destroy()
bk72:Destroy()
bk73:Destroy()
bk74:Destroy()
bk75:Destroy()
bk76:Destroy()
bk81.Parent = target
bk82.Parent = target
bk83.Parent = target
bk84.Parent = target
bk85.Parent = target
bk86.Parent = target
wait(waitspeed)
bk81:Destroy()
bk82:Destroy()
bk83:Destroy()
bk84:Destroy()
bk85:Destroy()
bk86:Destroy()
bk91.Parent = target
bk92.Parent = target
bk93.Parent = target
bk94.Parent = target
bk95.Parent = target
bk96.Parent = target
wait(waitspeed)
bk91:Destroy()
bk92:Destroy()
bk93:Destroy()
bk94:Destroy()
bk95:Destroy()
bk96:Destroy()
bk101.Parent = target
bk102.Parent = target
bk103.Parent = target
bk104.Parent = target
bk105.Parent = target
bk106.Parent = target
wait(waitspeed)
bk101:Destroy()
bk102:Destroy()
bk103:Destroy()
bk104:Destroy()
bk105:Destroy()
bk106:Destroy()

3 comments
https://developer.roblox.com/en-us/articles/Roblox-Coding-Basics-Loops
For loops, tables.
Why tables