I want to keep the player in jail even if the player leaves the game Here is the script for the arrest system
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---------- | ARREST_MAIN | MAX_Y | CODE | ------------
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game.Players.PlayerAdded:connect(function(plr)
if plr:WaitForDataReady() then
local v = Instance.new("IntValue")
v.Name = "Arrested"
v.Parent = plr
plr.Arrested.Value = plr:LoadNumber("ArrestedV")
if plr.Arrested.Value > 0 then
plr.TeamColor = BrickColor.new("Lapis")
plr:LoadCharacter()
end
plr.ChildAdded:connect(function(c)
if c.Name == "Arrested1" then
plr.TeamColor = BrickColor.new("Lapis")
plr:LoadCharacter()
if plr.PlayerGui:FindFirstChild("MainFrame") then
plr.PlayerGui:FindFirstChild("MainFrame").Control.Visible = false
end
for i,v in pairs(plr.Backpack:GetChildren()) do
if v:IsA("Tool") or v:IsA("HopperBin") then
v:Destroy()
end
end
end
end)
end
end)
while true do
wait(1)
for i,v in pairs(game.Players:GetChildren()) do
if v.TeamColor == BrickColor.new("Lapis") then
v.Arrested.Value = v.Arrested.Value - 1
v:SaveNumber("ArrestedV", v.Arrested.Value)
if v.Arrested.Value < 0 then
v:SaveNumber("ArrestedV", v.Arrested.Value)
v.TeamColor = BrickColor.new("Maroon")
v:LoadCharacter()
end
end
end
end
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---------------------- | END | -----------------------
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I tried making a datastore but that didn't work Here is the datastore script
local DataStoreService = game:GetService("DataStoreService")
local Arreststore = DataStoreService:GetDataStore("Arrestsaving")
game.Players.PlayerAdded:Connect(function(player)
pcall (function()
local Arrested = Instance.new("IntValue",player)
Arrested.Name = "Arrested"
Arrested.Value = Arreststore:GetAsync(player.UserId) or 0
Arrested.Changed:Connect(function()
Arreststore:SetAsync(player.UserId,player.Arrested.Value)
print("Time saved")
end)
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
pcall (function()
Arreststore:SetAsync(player.UserId,player.Arrested.Value)
print("Time saved")
end)

2 comments
DataStores
https://developer.roblox.com/en-us/articles/Data-store