So i learned how to make the player grab barts by making a model for the tool and a model for the part but now i want to know how do i do the opposite?
COMMUNITY QUESTION
How do i make so that my player can place tools as anchored parts in the game?
1 answer
There's not enough information on your Question to give an answer. But hopefully I can help. I made a Part in Workspace with a Click Detector inside of the Part. Along with a Server Script inside of the Click Detector. The Script allows a Player to click the Part to obtain the Part as a Tool into their Backpack. Once the Player Equips the Tool, the Player can Left Click to drop the Tool into Workspace as a Part. And the method of grabbing and dropping the Part is infinite. Along with no errors. Hopefully you can study this code to get an understanding and apply it to your code. Here's the Code:
script.Parent.MouseClick:Connect(function(plr)
local tool = Instance.new("Tool")
local handle = script.Parent.Parent:Clone()
handle.Name = "Handle"
handle.Parent = tool
tool.Parent = plr.Backpack
script.Parent.Parent:Destroy()
end)
script.AncestryChanged:Connect(function(ancestor)
if ancestor.Parent:IsA"Model" then
if ancestor:IsA"Tool" then
local tool = ancestor
tool.Activated:Connect(function()
tool:FindFirstChildOfClass("Part").Parent = workspace
workspace.Handle.CFrame = ancestor.Parent.HumanoidRootPart.CFrame * CFrame.new(0,0,-5)
workspace.Handle.CanCollide = true
tool:Destroy()
end)
end
end
end)
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