Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

How do i make so that my player can place tools as anchored parts in the game?

1 answer

There's not enough information on your Question to give an answer. But hopefully I can help. I made a Part in Workspace with a Click Detector inside of the Part. Along with a Server Script inside of the Click Detector. The Script allows a Player to click the Part to obtain the Part as a Tool into their Backpack. Once the Player Equips the Tool, the Player can Left Click to drop the Tool into Workspace as a Part. And the method of grabbing and dropping the Part is infinite. Along with no errors. Hopefully you can study this code to get an understanding and apply it to your code. Here's the Code:

script.Parent.MouseClick:Connect(function(plr)
	local tool = Instance.new("Tool")
	local handle = script.Parent.Parent:Clone()
	handle.Name = "Handle"
	handle.Parent = tool
	tool.Parent = plr.Backpack
	script.Parent.Parent:Destroy()
end)
script.AncestryChanged:Connect(function(ancestor)
	if ancestor.Parent:IsA"Model" then
		if ancestor:IsA"Tool" then
			local tool = ancestor
			tool.Activated:Connect(function()
				tool:FindFirstChildOfClass("Part").Parent = workspace
				workspace.Handle.CFrame = ancestor.Parent.HumanoidRootPart.CFrame * CFrame.new(0,0,-5)
				workspace.Handle.CanCollide = true
				tool:Destroy()
			end)
		end
	end
end)

This discussion is preserved as it was. New answers, comments, and votes are closed.