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COMMUNITY QUESTION

How to make a Menu GUI be invisible on spawn?

Hey, this is my first time using this, anyways...

So I'm currently developing a Restaurant for a friend. I've worked with GUIs in the past but a lot. I am trying to make it so that when somebody spawns in game, it doesn't immediately popup and they need to press the Main Menu button to open the GUI. Can anybody help me? Thanks! :)

3 comments

0

If you worked with GUI's "a lot" then it wouldn't be that hard, at least try to make it before you come here for help.

0

Don't be tough on him lad, it might be his first time on the site. Besides that's almost how I asked my first question in this site when I thought this was a free script giver site

0

Simply have a TextButton and the GUI Frame, in Studio set Visible on the frame to false but set it to true once the TextButton is clicked :3

2 answers

try a open and close gui, then after you press the "open" (open but in the players screen is the play, main menu or whatever you want it to be) you can use the wait() -seconds. you can find many working open and close guis on scriptinghelpers. don't try free models they never end well

Put the menu UI in replicated first as anything inside will be the very first thing to load in the game. then just use a player.Added event to make the menu show only when the player joins.

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