Upon tinkering with the player's character in the workspace, I found a LocalScript that contained Animations. In these contained the player's choice of animation, and I want to change that to a custom animation or a ROBLOX preset, like rThro.
Here's my attempt (LocalScript, Workspace)
local player = game.Players.LocalPlayer
local character = player.Character
local runAnim=character:WaitForChild('Animate'):WaitForChild('run'):WaitForChild('RunAnim')
local walkAnim=character:WaitForChild('Animate'):WaitForChild('walk'):WaitForChild('WalkAnim')
runAnim.AnimationId = 'rbxassetid://2510238627'
walkAnim.AnimationId = 'rbxassetid://2510242378'
However, the run animation works, but the walk animation is partially overriden by the player's choice of animation. (In my case, the cartoony walk.)
Any help?
(P.S, sorry about the format of the code block, I'm new and I don't know what to do about it.)

4 comments
y beat me to it
XD
Yes, I have an issue. It still does it even when I placed the player's Animate script into the StarterCharacterScripts.
Make sure that the script is replacing the default script. My best fix is actually to copy and paste the animate script from the player into StarterCharacterScripts.