I made a script to teleport the player, anchor the player in place, and rotate him. It is a normal script, and it is in the workspace.
`game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
char:GetPropertyChangedSignal("Parent"):Wait()
wait()
--char.HumanoidRootPart.CFrame = CFrame.new(-90.449, 9.105, 3.904)
char.HumanoidRootPart.CFrame = CFrame.new(-112.32, 11.758, -25.56)
char.HumanoidRootPart.Anchored = true
char.Animate.Disabled = true
char.CFrame = char.CFrame * CFrame.Angles(0, math.rad(90), 0)
end)
end)`
