Here's the script for the dev product: ~~~~~~~~~~~~~~~~~ local productId = 915594981 local player = game.Players.LocalPlayer script.Parent.MouseButton1Click:connect(function() game:GetService("MarketplaceService"):PromptProductPurchase(player, productId) end)
Here's the things to skip the stage:~~~~~~~~~~~~~~~~~
MarketplaceService = game:GetService("MarketplaceService")
MarketplaceService.ProcessReceipt = function(receiptInfo)
players = game.Players:GetPlayers()
currency = "Stage"
done = 0
for i=1,#players do
if players[i].userId == receiptInfo.PlayerId then
if receiptInfo.ProductId == 915594981 and done == 0 then
done = 1
players[i].leaderstats[currency].Value = players[i].leaderstats[currency].Value + 1
players[i].Character.Humanoid.Health = 0
done = 0
end
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
Whenever I buy the product, it increases my stage value, but it won't teleport me to the spawn point of that stage.

2 comments
srry first time posting didnt understand the code block feature
Why obbies.. It's just like a virus lol