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✓ ANSWER ACCEPTED

My gui never fades no matter what I do, and what I try. Any help?

So i had a question from before and I 'm trying my best to get this script fixed but nothing works :(, it almost seems hopeless, I clicked around and tried deleting some variables, nothing worked, if there are any good developers who could script could really do me a favor. Here is the script

Also if you guys are wondering what I'm trying to do here is my game link: roblox.com/games/3171457814/Fred-bear-And-Friends-Family-Diner#!/about


local player = game.Players.LocalPlayer
local character = player.Character
local camera = workspace.CurrentCamera
local hum = character:WaitForChild("Humanoid")
local StarterGui = game:GetService("StarterGui")





local black = script.Parent.Parent.Parent.BlackFadingGui.Frame
local playergui = game.Players.LocalPlayer.PlayerGui
script.Parent.MouseButton1Click:Connect(function(player)
	
black.Parent = StarterGui.BlackFadingGui
	

	
for i = 1,10 do
	black.BackgroundTransparency = black.BackgroundTransparency + 0.3
	wait(0.1)
end
    
	
	repeat wait(0.1)
		camera.CameraType = Enum.CameraType.Scriptable
	until camera.CameraType == Enum.CameraType.Scriptable
	
	camera.CFrame = workspace.CameraPosition2.CFrame
	script.Parent.Visible = false
	wait(0.1)
	  
	        
	        


	        

	  

	
    wait(0.01)
	playergui.CharacterSelectionGui.Frame.Visible = true
	
	
	
      

end)


script.Parent.MouseEnter:Connect(function()
	script.Parent.BackgroundTransparency = .5
end)

script.Parent.MouseLeave:Connect(function()
	script.Parent.BackgroundTransparency = 1
end)


hum.Died:Connect(function()
	
    
	script.Parent.Visible = false
     wait(0.01)
	
	
	
	script.Parent.Visible = true
	wait(0.01)
	script.Parent.Visible = true
	end)

 

2 answers

✓ Accepted answer

It doesn't seem as if you're using the for loop the correct way, I'll guide you through this.

for i = startingNum, endingNum, incrementBy do
 -- startingNum defines the number to start at
 -- endingNum defines the number to stop at
 -- increment defines the increment of the loop, the number can be positive or negative 
end

As it seems that you want to make your frame disappear you'd have to decrease the transparency Here's a core example

-- >> Variables
local player = game.Players.LocalPlayer
local character = player.Character
local camera = workspace.CurrentCamera
local hum = character:WaitForChild("Humanoid")





local black = script.Parent.Parent.Parent.BlackFadingGui.Frame
local playergui = game.Players.LocalPlayer.PlayerGui
script.Parent.MouseButton1Click:Connect(function(player)

black.Parent = plr:WaitForChild("PlayerGui").BlackFadingGui
-- >> Functioning
for i = 0, 1, 0.1 do
 black.Transparency = i -- ensure that you set your iteration so that it will increase/decrease
 wait(0.1)
 -- so essentially the way this script works is that, it'll start by 0, and by every .1 of a second, itll fade to one. so it goes 0, .1, .2, .3, .4, .5 and so on
end

2 comments

0

Still not working

0

Ah, I realized the error. Fixed, you don't want to set the GUI to "StarterGui" as it is differentiated between that and "PlayerGui"

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