Ok some people have told me that there is no way to do this but is there any actual solution to do it though?
COMMUNITY QUESTION
How can I reset a GUI while ResetPlayerGUIOnSpawn is on false?
1 answer
this is a localscript in StarterGui
the code:
local player = game:GetService("Players").LocalPlayer
local character = workspace:WaitForChild(player.Name)
if character then
print("Okay found ur user")
else
print("something went wrong couldn't find u")
end
character:FindFirstChild("Humanoid").Died:Connect(function()
print("died")
end)
make sure you have a cloned gui placed inside the client so then you can still get it.
2 comments
0
I was going to accept this but what was I supposed to do with "make sure you have a cloned gui placed inside the client so then you can still get it"?
0
I mean like put the gui inside lightning gui and then when a user joins clone it to the user so the original UI won't be edited and you can use it how much you want.
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
Bro just change it true bro ????????????
Uhh no sorry some of my guis need the property to be on false
what type of gui you have?? like a case opening gui or inventory or what? I'm thinking you could store the positions of the guiobjects and retrieve them .