I'm working on my PVP game which is based off of SFOTH, but I want to add anchored gear givers around the map. How do I do this?
you can use touch events to see if the thing touching the part is a player then if it is a player, clone a sword into the backpack
make sure you have a sword named mySword
in the replicated storage
and a part named SwordGiver
in the workspace.
part = game.Workspace.SwordGiver --this is a reference to the part that you touch that gives you the sword sword = game.ReplicatedStorage.mySword --this is a reference to the sword you want to give the player --touch event that runs whenever a player touches a part part.Touched:Connect(function(hit) local player = game.Players:FindFirstChild(hit.Parent.Name) --check if the thing hitting the part is a player if player then --only give the sword to the player if they don't already have the sword if not player.Backpack:FindFirstChild(sword.Name) then --clone the sword from the replicated storage and give it to them local clonedSword = sword:Clone() --put the sword in the player's backpack clonedSword.Parent = player.Character.Backpack end end end)