i want to change the gravity but i want the gravity to be different for each player i try doing this and it doesnt work, it is in a local script:
game.Players.PlayerAdded:Connect(function(player)
if player.Name == "Hish7x_io" then
workspace.Gravity = 54
end
end)

2 comments
@ReallyUnikatni it's not really harder to exploit as exploiters create new local scripts.
Apparently exploiters can access scripts even if destroyed, also please remove that wait() call at the first line - it's unnecessary and bad practice. Need to yield? Use :WaitForChild() or events. But you don't need any of that here, so just remove it