So I've been thinking, does calling :Destroy() on a variable with a object reference make it turn nil? or is it gone forever.
For example:
local part = game.Workspace.Part
part:Destroy()
print(part.Name)
--Does it result in nil or does it make the variable "part" non existent? (garbage colletion)
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1 comment
Good answer, why are they underrated. You deserve a lot