So I was setting up a point on the character's model that is intended to for weapons to be sheathed. Though an issue came up where it would be jarringly far off my character's model when testing. I've worked around this for now by making it wait 1 second after the character is added but this seems like an incomplete solution that may cause issues in the future. Came to realize later it was because my character is much shorter and skinnier than the normal standard rig and that the script only seems to be reading the UpperTorso at the size of what the base is.

Is there some way to make it so the script will recognize when the base rig has been resized after the character is added? I've already tried CharacterAppearanceLoaded but apparently the resize doesn't happen until after that.

2 comments

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Welcome to the amazing world of customizable R15 characters. And don't even get me started on RTHRO. I'm afraid you would have to check for actual torso size (lower torso/leg? - depends where you sheath weapon), and adjust weld point accordingly.

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Yea... Looks like I'm going to have to disable some of the customization options seeing as the scaling will make some of the systems in game way too tedious to program. Pity since I hate turning off customization features but oh well. Plenty of customization planned in game anyway.