I'm currently in the conceptual stages of an extreme sports type game, much like the game SHRED. In that game, different motions, such as grabs, tweaks, or body varials, are binded to different keys along with a direction.
(EX: Shift + Right = Melon Grab)
I want to be able to detect if the player were pressing a certain button and a direction to create specific combinations.
Additionally
How can I make it to where a player is in a "custom state", like I can set a variable in the player that isn't given from the roblox engine, I want to be able to set the player to be hypothetically "inTrick" state to detect whether a trick was landed or not.
Thank you for reading my question, I'm really excited to learn and go through the process of game development.

1 comment
aw heeel yeah SHRED is an awesome game but very glitchy, i'll write an answer but i cannot wait to see what you make