I have a script that when I pull out the tool, it is supposed to constantly teleport a part to right beneath me, so I can sort of walk around on air.
it works fine in singleplayer, but when I test it with more than one person, it only works for the person that died last. I'm a bit confused about how my character dying and the hammer working are tied together. Please help. (It is not something outside this code, I have taken the model out of the place I am working on, and it works the same.)
local part
local cPlayer
local hammer = script.Parent
local pos
local cClayer
function OnCharJoin(character)
repeat wait() until character
--game.StarterGui.ScreenGui.TextButton.Value.Value = character
cClayer = character
print("char added")
ini()
end
print("hello tsst 3")
function playerJoin(player)
cPlayer = player
player.CharacterAdded:connect(OnCharJoin)
part = Instance.new("Part")
part.Anchored = true
part.Size = Vector3.new(11, 2, 11)
part.Parent = workspace
part.Position = Vector3.new(0, 10, 0)
print("plr joined")
end
game.Players.PlayerAdded:Connect(playerJoin)
function ini()
print("plr intietated")
while true do
wait(0.1)
if cClayer:FindFirstChild("Scaffold Hammer") then
pos = cClayer.HumanoidRootPart.Position
part.Parent = workspace
part.Position = cClayer.HumanoidRootPart.Position + Vector3.new(0, -4, 0)
end
end
end
