So when I tween the part which a RopeConstraint is connected to it lags in the client and not in the server. What could I do to fix this? https://gyazo.com/2b9974443cb1e2cf855838a971c9710a
COMMUNITY QUESTION
Why does a RopeConstraint lag when its connected to a tweened part?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

4 comments
This looks like a physics bug (or feature?). I'm wondering if TweenService puts the parts' physics to sleep while it's tweening and wakes it back up when it's finished.
Hmm I think it is probably because the tweened part is anchored, but im not sure.
After testing, I figured out I was wrong. I did find this though: https://devforum.roblox.com/t/roping-player-with-anchored-part/341985
Use AlignPosition (and AlignOrientation if required) instead of tweening the part for best effects. Keep the part unanchored during movement.