I'm developing a game where there are tools which are equippable by scrolling the mouse wheel, however the mouse wheel is already bound to zooming in and out. Any way I could lock the player in the shift lock state? If not, maybe just point me in the right direction.
I have tried locking the Camera Min/Max Zoom Distance property but that doesn't lock the cursor in place.
I have tried looking through all the properties of the player to try and find something helpful.
I have tried some of the Enum.CameraType's on the player.
I can't seem to find anything that works.

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Camera manipulations is always a mess. I'm stuck on same thing rn. Hope this bumps the question