Here is my code:
local mouse = game.Players.LocalPlayer:GetMouse()
local mouseUdim2 = UDim2.new(0,mouse.X,0,mouse.Y)
local Label = script.ImageLabel
Label.Parent = script.Parent
Label.Position = mouseUdim2
When I test it, the mouse's udim2 position is in the wrong place. It is at the bottom of the screen. What happened?
