local replicatedStorage = game:GetService("ReplicatedStorage")
local shopItems = game:GetService("ServerStorage"):WaitForChild("ShopItems") -- Where tools are held
replicatedStorage.GetInfo.OnServerInvoke = function(player,item)
return shopItems[item].Points.Value
end
replicatedStorage.CheckSale.OnServerInvoke = function(player,item)
local price = shopItems[item].Points.Value
if player.leaderstats.Cash.Value >= price then
player.leaderstats.Cash.Value = player.leaderstats.Cash.Value - price
local gear = shopItems[item][item]:Clone()
gear.Parent = player.StarterGear
local gear = shopItems[item][item]:Clone()
gear.Parent = player.Backpack
return true
else
return false
end
end
how would I add an owned feature so when you buy it doesn't need to be purchased again and has a text equip/equipped?

1 comment
datastore