I'm trying to make a live NPC turn into a player's character. The NPC has a script inside that animates it and moves it. I want the NPC to still move around, but change it's appearance every now and then. How would I go about doing this?
wait(10)
for i,v in pairs(workspace.NPC:GetChildren()) do
v:Destroy()
end
workspace.uhSaxlra:Clone().Parent = workspace.NPC --Basic thing I probably won't use later
This script clones my character but the npc won't run anymore and falls apart.

1 comment
Try making the character.Archivable to true, it's set to false on default which means when you clone the character, the character becomes nil