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✓ ANSWER ACCEPTED

Unsuccessful One way Platforms?

I'm attempting to make a one-way platformer. For a better explanation, Mario is a very good example of this. What I'm trying to attempt is the floating stone platforms in Mario; you can jump right through them and stand on them. I attempted to do this, but it was extremely glitchy. Here is the script:

local Detector = script.Parent.Detector
local Platform = script.Parent

Detector.Touched:Connect(function(object)
	if object.Parent:WaitForChild("Humanoid") then 
		print(true)
		Platform.CanCollide = true	
	end
end)

Detector.TouchEnded:Connect(function(object)
	if object.Parent:WaitForChild("Humanoid") then 
		print(false) 
		Platform.CanCollide = false
	end
end)

I used a dev forum answer, and as the person said, it was very glitchy. Any idea how to make this better?

Any help is appreciated.

3 comments

0

Can you link the dev forum post?

0

Also, I tried adding debounce because I was desperate, but to no avail

1 answer

✓ Accepted answer

First off, .Touched and .TouchEnded in a mix, is really buggy to use, so just use a debounce, so the effects would appear.

local Detector = script.Parent.Detector
local Platform = script.Parent
local Debounce = true
local Switch = false
	 
	Detector.Touched:Connect(function(object)
	    if object.Parent:WaitForChild("Humanoid") and Debounce and then
                Debounce = false
	        print(true)
	        Platform.CanCollide = true 
	    end
	end)
	 
	Detector.TouchEnded:Connect(function(object)
	    if object.Parent:WaitForChild("Humanoid") and not Debounce then
	        print(false)
	        Platform.CanCollide = false
                wait(1.2)
                Debounce = true
	    end
	end)

Try making a switch effect with .Touched and .TouchEnded event, and if this doesn't work you will hopefully find an answer,

1 comment

0

Still kind of wonky but the closest to being fixed. Thanks :)

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