I just want to save the value of wins and im getting this error:
17:27:44.287 - 502: API Services rejected request with error. HTTP 403 (Forbidden)
This is my code located in a script called Stats in ServerScriptService
I got most of this from the guide on scriptinghelpers about saving and loading data
local DSS = game:GetService("DataStoreService")
local datastore = DSS:GetDataStore("GeneralSaveData", "Players")
game.Players.PlayerAdded:connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local wins = Instance.new("IntValue")
wins.Name = "Wins"
wins.Value = 0
wins.Parent = leaderstats
end)
function generateDataKey(player)
local ret = "uid_" .. player.userId
return ret
end
function generateDataTable(player)
local dataTable = {
-- CHANGE THESE TO ADAPT TO YOUR LEADERSTATS
Wins = player.leaderstats.Wins.Value
}
return dataTable
end
function saveDataForPlayer(player)
local key = generateDataKey(player)
local data = generateDataTable(player)
datastore:SetAsync(key, data)
end
function inputDataToPlayer(player, data)
player.leaderstats.Wins.Value = data.Wins
end
function loadDataForPlayer(player)
local key = generateDataKey(player)
local data = datastore:GetAsync(key)
inputDataToPlayer(player, data)
end
game.Players.PlayerAdded:connect(function(player)
loadDataForPlayer(player) --Load first thing when they join
player.leaderstats.Wins.Changed:connect(function()
saveDataForPlayer(player) --Save the data when Wins changes value
end)
end)
game.Players.PlayerRemoving:connect(saveDataForPlayer) --Save data when the player leaves the game
