local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextService = game:GetService("TextService")
local Event = ReplicatedStorage.JatzaEvent
Event.OnClientEvent:Connect(function(Message)
script.Parent.Visible = true
script.Parent.MessageText.Text = Message
script.Parent.Parent.Jatza.OptionFrames.MessageFrame.Visible = false
end)
COMMUNITY QUESTION
The text won't go visible for all the other players but only the localplayer???
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Does every client have this? If so do make sure you used FireAllClients.