Edit: I switched over to a Tool and everything is functioning identically to the HopperBin I used, still broken.
Here is a gif of the desync I'm experiencing in a Test Server: https://gyazo.com/4e02b51e729ec2da0bc9895e4688ef69
Here is what is SUPPOSED to happen (tested on Play-Mode not Test Server): https://gyazo.com/bef50cd830af882fe469da25a7855997
Somehow they both see the other person move, but not themselves. Everything else is working fine though. Kinda new to using RemoteEvents and all the FilteringEnabled stuff so I'm really confused, even after reading the wiki.
LocalScript for Players HopperBin Tool:
debounce = false
Selected = false
ComboActive = script:WaitForChild("ComboActive") --BoolValue in Script
-----------------------------------------------------------------------
player = game.Players.LocalPlayer
Char = player.Character or player.CharacterAdded:wait()
Hum = Char:WaitForChild("Humanoid")
RArm = Char:WaitForChild("Right Arm")
LArm = Char:WaitForChild("Left Arm")
RLeg = Char:WaitForChild("Right Leg")
LLeg = Char:WaitForChild("Left Leg")
Torso = Char:WaitForChild("Torso")
Head = Char:WaitForChild("Head")
RShoulder = Torso:WaitForChild("Right Shoulder")
LShoulder = Torso:WaitForChild("Left Shoulder")
RHip = Torso:WaitForChild("Right Hip")
LHip = Torso:WaitForChild("Left Hip")
Anim = Char:WaitForChild("Animate")
Mows = player:GetMouse()
-----------------------------------------------------------------------
ReplicatedStorage = game:GetService("ReplicatedStorage")
event_BoneCrush = ReplicatedStorage:WaitForChild("BoneCrushEvent")
script.Parent.Selected:connect(function()
Selected = true
if (debounce == false) then Mows.Icon = "rbxasset://textures\\GunCursor.png" end
if (debounce == true) then Mows.Icon = "rbxasset://textures\\GunWaitCursor.png" end
Mows.Button1Down:connect(function()
if debounce == true then return end
if Hum.Health <= 0 then return end
if Head == nil or Hum == nil or RArm == nil or LArm == nil or RLeg == nil or LLeg == nil or Torso == nil then return end
debounce = true
Mows.Icon = "rbxasset://textures\\GunWaitCursor.png"
event_BoneCrush:FireServer(ComboActive)
wait(2)
while ComboActive.Value == true do
wait(0.1)
end
wait(0)
debounce = false
if Selected then Mows.Icon = "rbxasset://textures\\GunCursor.png" end
debounce = false
end)
end)
script.Parent.Deselected:connect(function()
--Mows.Icon =
Selected = false
end)
Script in Workspace:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event_BoneCrush = Instance.new("RemoteEvent", ReplicatedStorage)
event_BoneCrush.Name = "BoneCrushEvent"
local function onBoneCrush(Player,ToolActive)
print(Player.Name, "starts Bone Crush")
local Char = Player.Character or Player.CharacterAdded:wait()
local Hum = Char:WaitForChild("Humanoid")
local RArm = Char:WaitForChild("Right Arm")
local Torso = Char:WaitForChild("Torso")
local RShoulder = Torso:WaitForChild("Right Shoulder")
local Anim = Char:WaitForChild("Animate")
Anim.Disabled = true
local ActiveTracks = Hum:GetPlayingAnimationTracks()
for _,v in pairs(ActiveTracks) do
v:Stop()
end
RShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,1.5)
wait(0.5)
local Combo_Debounce = false
ToolActive.Value = false
local Combo_Touch = RArm.Touched:connect(function(hit)
if Combo_Debounce == true then return end
if hit.Parent == nil or hit.Parent == Char then return end
local Hit_Hum = hit.Parent:findFirstChild("Humanoid")
local Hit_Torso = hit.Parent:findFirstChild("Torso")
if Hit_Hum == nil then return end
if Hit_Torso == nil then return end
ToolActive.Value = true
Combo_Debounce = true
wait(0.05)
Hit_Torso.CFrame = RArm.CFrame + Vector3.new(0,0,0)
Hit_Torso.Anchored = true
Torso.Anchored = true
wait(1)
Hit_Torso.Anchored = false
Torso.Anchored = false
Hit_Torso.CFrame = Hit_Torso.CFrame + Vector3.new(0,100,0)
Torso.CFrame = Torso.CFrame + Vector3.new(0,102,0)
wait(0.1)
Hit_Torso.Anchored = true
Torso.Anchored = true
wait(0.2)
for i = 0.1 ,0.9, 0.1 do
RArm.Reflectance = i
wait(0.1)
end
RArm.Reflectance = 0
wait(1)
Torso.Anchored = false
Hit_Torso.Anchored = false
Hit_Torso.Velocity = Vector3.new(Hit_Torso.Velocity.x,-550,Hit_Torso.Velocity.z)
Hit_Hum.Health = Hit_Hum.Health - 40
ToolActive.Value = false
end)
wait(2)
while ToolActive.Value == true do
wait(0.1)
end
RShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
Combo_Touch:disconnect()
Combo_Touch = nil
Anim.Disabled = false
end
event_BoneCrush.OnServerEvent:Connect(onBoneCrush)

2 comments
HopperBins are deprecated. Also, there's a random mark in Selected `= false
I'll try using a Tool instead, also the apostrophe is from pasting it into here as code, my bad, I removed it now