Edit: I switched over to a Tool and everything is functioning identically to the HopperBin I used, still broken.

Here is a gif of the desync I'm experiencing in a Test Server: https://gyazo.com/4e02b51e729ec2da0bc9895e4688ef69

Here is what is SUPPOSED to happen (tested on Play-Mode not Test Server): https://gyazo.com/bef50cd830af882fe469da25a7855997

Somehow they both see the other person move, but not themselves. Everything else is working fine though. Kinda new to using RemoteEvents and all the FilteringEnabled stuff so I'm really confused, even after reading the wiki.

LocalScript for Players HopperBin Tool:

debounce = false
Selected = false
ComboActive = script:WaitForChild("ComboActive") --BoolValue in Script
-----------------------------------------------------------------------
player = game.Players.LocalPlayer
Char = player.Character or player.CharacterAdded:wait()
Hum = Char:WaitForChild("Humanoid")
RArm = Char:WaitForChild("Right Arm")
LArm = Char:WaitForChild("Left Arm")
RLeg = Char:WaitForChild("Right Leg")
LLeg = Char:WaitForChild("Left Leg")
Torso = Char:WaitForChild("Torso")
Head = Char:WaitForChild("Head")
RShoulder = Torso:WaitForChild("Right Shoulder")
LShoulder = Torso:WaitForChild("Left Shoulder")
RHip = Torso:WaitForChild("Right Hip")
LHip = Torso:WaitForChild("Left Hip")
Anim = Char:WaitForChild("Animate")
Mows = player:GetMouse()
-----------------------------------------------------------------------
ReplicatedStorage = game:GetService("ReplicatedStorage")
event_BoneCrush = ReplicatedStorage:WaitForChild("BoneCrushEvent")


script.Parent.Selected:connect(function()
	Selected = true
	if (debounce == false) then Mows.Icon = "rbxasset://textures\\GunCursor.png" end
	if (debounce == true) then Mows.Icon = "rbxasset://textures\\GunWaitCursor.png" end
	Mows.Button1Down:connect(function()
		if debounce == true then return end
		if Hum.Health <= 0 then return end
		if Head == nil or Hum == nil or RArm == nil or LArm == nil or RLeg == nil or LLeg == nil or Torso == nil then return end
		debounce = true
		Mows.Icon = "rbxasset://textures\\GunWaitCursor.png"
		event_BoneCrush:FireServer(ComboActive)
		wait(2)
		while ComboActive.Value == true do
			wait(0.1)
		end
		wait(0)
		debounce = false
		if Selected then Mows.Icon = "rbxasset://textures\\GunCursor.png" end
		debounce = false
	end)
end)

script.Parent.Deselected:connect(function()
	--Mows.Icon = 
	Selected = false
end)

Script in Workspace:

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local event_BoneCrush = Instance.new("RemoteEvent", ReplicatedStorage)
event_BoneCrush.Name = "BoneCrushEvent"
local function onBoneCrush(Player,ToolActive)
	print(Player.Name, "starts Bone Crush")
	local Char = Player.Character or Player.CharacterAdded:wait()
	local Hum = Char:WaitForChild("Humanoid")
	local RArm = Char:WaitForChild("Right Arm")
	local Torso = Char:WaitForChild("Torso")
	local RShoulder = Torso:WaitForChild("Right Shoulder")
	local Anim = Char:WaitForChild("Animate")
	Anim.Disabled = true
	local ActiveTracks = Hum:GetPlayingAnimationTracks()
	for _,v in pairs(ActiveTracks) do
	    v:Stop()
	end
	RShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,1.5)
	wait(0.5)
	local Combo_Debounce = false
	ToolActive.Value = false
	local Combo_Touch = RArm.Touched:connect(function(hit)
		if Combo_Debounce == true then return end
		if hit.Parent == nil or hit.Parent == Char then return end
		local Hit_Hum = hit.Parent:findFirstChild("Humanoid")
		local Hit_Torso = hit.Parent:findFirstChild("Torso")
		if Hit_Hum == nil then return end
		if Hit_Torso == nil then return end
		ToolActive.Value = true
		Combo_Debounce = true
		wait(0.05)
		Hit_Torso.CFrame = RArm.CFrame + Vector3.new(0,0,0)
		Hit_Torso.Anchored = true
		Torso.Anchored = true
		wait(1)
		Hit_Torso.Anchored = false
		Torso.Anchored = false
		Hit_Torso.CFrame = Hit_Torso.CFrame + Vector3.new(0,100,0)
		Torso.CFrame = Torso.CFrame + Vector3.new(0,102,0)
		wait(0.1)
		Hit_Torso.Anchored = true
		Torso.Anchored = true
		wait(0.2)
		for i = 0.1 ,0.9, 0.1 do
			RArm.Reflectance = i
			wait(0.1)
		end
		RArm.Reflectance = 0
		wait(1)
		Torso.Anchored = false
		Hit_Torso.Anchored = false
		Hit_Torso.Velocity = Vector3.new(Hit_Torso.Velocity.x,-550,Hit_Torso.Velocity.z)
		Hit_Hum.Health = Hit_Hum.Health - 40
		ToolActive.Value = false
	end)
	wait(2)
	while ToolActive.Value == true do
		wait(0.1)
	end
	RShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
	Combo_Touch:disconnect()
	Combo_Touch = nil
	Anim.Disabled = false
end
event_BoneCrush.OnServerEvent:Connect(onBoneCrush)


2 comments

0

HopperBins are deprecated. Also, there's a random mark in Selected `= false

0

I'll try using a Tool instead, also the apostrophe is from pasting it into here as code, my bad, I removed it now