How do i make a script that when a player gets hurt blood falls?
COMMUNITY QUESTION
Blood script?
1 answer
You might need a few scripts put together for this, but here is one script. (If this doesn't work using free models would be easier XD)
script.Bloodshot.Parent = game.StarterGui
game.Workspace.ChildAdded:connect(function(child)
P = game.Players:GetPlayerFromCharacter(child)
if P ~= nil then
if P.Character ~= nil then
H = P.Character:findFirstChild("Humanoid")
if H ~= nil then
T = P.Character:findFirstChild("Torso")
-- You need a Torso and Humanoid for this to affect on a person.
if T ~= nil then
P.Character.Health:remove()
giveblood = script.BloodShotS:clone()
giveblood.Disabled = false
giveblood.Parent = P.Character
local part = Instance.new("Part")
local weld = Instance.new("Weld")
weld.Part0 = part
weld.Part1 = T
weld.C0 = CFrame.new(0,5,0)
weld.Parent = T
part.Name = "Connector"
float = Instance.new("BodyForce")
float.force = Vector3.new(0,1000,0)
float.Parent = part
part.Transparency = 1
part.CanCollide = false
part.Parent = T.Parent
fallingdamage = script.FallingDamage:clone()
fallingdamage.Disabled = false
fallingdamage.Parent = P.Character
end
end
end
end
end)
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