BodyVelocity.Velocity = player.Character.HumanoidRootPart.CFrame.lookVector * 75
I've been using this line of code to make a projectile face in the forward direction that the character is facing, but it does not always work, especially with a fly script where your character can face in whatever direction your mouse is pointed to. How would I make it so that the projectile always goes in the forward direction that the character is looking at?
