I am trying to learn magnitude and I'm very new to it. If so, where should I begin?
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How do I make a specific player find the nearest player?
1 answer
✓ Accepted answer
Here's a quick script I wrote to help you understand magnitude.
local PlayerObject = game.Players:WaitForChild("PlayerName") --//Change PlayerName to the name of the specific player you want
repeat wait() until PlayerObject.Character ~= nil --//Making sure the player's character isn't nil when we set the CharacterObject variable
local CharacterObject = PlayerObject.Character
local FoundPlayer, Closest = nil, math.huge --//Setting the variables that will help us find the closest other player
for _, v in pairs(game.Players:GetPlayers()) do --//Gotta loop through the players
if (v ~= PlayerObject and v.Character) then --//Making sure that the player we're looping through is not the player we specified, otherwise it would cause a bug
local Distance = (CharacterObject.PrimaryPart.Position - v.Character.PrimaryPart.Position).Magnitude --//To get the distance between two parts, you get the difference of their positions and call the magnitude property on the new vector
if (Distance <= Closest) then --//Checking to see if the closest is more than the distance we calculated, if it is we have a new closest
--//Just updating the closest value and the FoundPlayer value incase this is the closest player we could find
Closest = Distance
FoundPlayer = v
end
end
end
--//Just printing out the closest player's name
if (FoundPlayer) then
print("The closest player was " .. FoundPlayer.Name .. " at " .. Closest .. " studs away!")
end
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4 comments
What if I want it to be teams?
On line 9, just change it to this: if (v~= PlayerObject and v.Character and v.Team == game:GetService("Teams"):FindFirstChild("TeamName")) then --//Change TeamName to the name of the team you want the closest player to be
Thank you so much!
Np, if you have any more questions we're here to help you!