Hi. I'm currently swapping my levels with cloning folders out of serverStorage and parenting them to the workspace, but large scenes with high amount of individual objects cause a massive delay (obviously). Is there a way I could wrap parenting in a thread or something alike or would implementing custom parenting method be the only way?
COMMUNITY QUESTION
Parenting massive objects on a separate thread?
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Maybe put your levels inside of ReplicatedStorage instead so the client and the server have them loaded so there might not be as much of a delay when parenting them to the workspace.
Doesn't seem to impact anything