I Put the tool in the starter pack and I wanted to make the Local script only work when the tool is selected. The local script I have is for a wave of water. What Do I have to do add a Handle?

local enabled = true
Player = script.Parent.Parent
--Player:WaitForDataReady()
mouse = Player:GetMouse()
run = game:GetService("RunService")
function onKeyDown(key)
if not enabled then return end
enabled = false
	Key = key:lower()
	if key == "x" then
		RightShoulder = Player.Character.Torso["Right Shoulder"]
		LeftShoulder = Player.Character.Torso["Left Shoulder"]
		Run = game:GetService("RunService")
		for i = 1, 2 do
			for i = 1, 12 do
				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
				Run.Stepped:wait(0.01)
			end
			for i = 1, 12 do
				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
				Run.Stepped:wait(0.005)
			end
		end
			for i = 1, 12 do
				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
				Run.Stepped:wait(0.005)
			end
		game:GetService("Chat"):Chat(Player.Character.Head, "Water Style: Water Wave Jutsu")
		x = Instance.new("Part")
		x.BrickColor = BrickColor.new("Really Blue")
		x.Size = Vector3.new(15, 10, 2)
		x.TopSurface = "Smooth"
		x.BottomSurface = "Smooth"
		x.Shape = "Block"
		x.Name = Player.Name
		x.CanCollide = true
		x.Transparency = 0.1
		fd = script.Waterdamage:clone()
		fd.Parent = x
		y = Instance.new("BodyVelocity")
		y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
		y.velocity = Player.Character.Torso.CFrame.lookVector*80
		x.Parent = Workspace
		y.Parent = x
		f = Instance.new("Fire", x)
		f.Size = 15
		f.Heat = 0
		x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -6)
		fd.Disabled = false
		game.Debris:AddItem(x, 6)
		wait(0.25)
		for i = 1, 12 do
			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
			RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
			RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
			Run.Stepped:wait(0.01)
		end
	end
wait(0)
enabled = true
end

mouse.KeyDown:connect(onKeyDown)

1 comment

0

You can't use a tool in Roblox studio because you do not have a character.