Hello, im making a cat stand script, So i was creating a move that freezes "time" but there is a problem, it only works with me and no players, if i use in a server with players it exhausts script execution time and the script ends, even if im using coroutines, nothing is happening. What the script does is make a part and size it while tweening its transparency, also it does a tween animation with the cat, then after the cat animation it goes back and freezes time for everyone while playing a sound, Now the problem is that the wait() exhausts it and the worst is that the sound doesn't remove and it gets removed after ending literally doing the animation lags the entire script, What could i possibly been doing wrong?
-- attack stands for can attack
-- BTW makeSound just makes a new sound and returns it
function StopTime()
if StandVisible == true then
attack = true
character.Torso.Anchored = true
local el = OriginalCFrame*CFrame.new(-2,4,4)
local tw = game:GetService("TweenService")
local info = TweenInfo.new(0.4,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0)
local tween = tw:Create(StandWeld,info,{C0 = el*CFrame.Angles(math.rad(40),0,0)})
tween:Play() -- in this part the animation plays
local part = Instance.new("Part")
part.Size = Vector3.new(1,1,1)
part.Shape = "Ball"
part.Position = character.Torso.Position
part.Anchored = true
part.CanCollide = false
part.FrontSurface = Enum.SurfaceType.Smooth
part.TopSurface = Enum.SurfaceType.Smooth
part.BackSurface = Enum.SurfaceType.Smooth
part.LeftSurface = Enum.SurfaceType.Smooth
part.RightSurface = Enum.SurfaceType.Smooth
part.BottomSurface = Enum.SurfaceType.Smooth
part.Parent = workspace
local snd = makeSound(138086076)
coroutine.resume(coroutine.create(function()
local twe = game:GetService("TweenService")
local abc = TweenInfo.new(0.2,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,false,0)
local twen = twe:Create(part,abc,{Size = part.Size+Vector3.new(50,50,50)})
twen:Play()
end))
coroutine.resume(coroutine.create(function()
local twe = game:GetService("TweenService")
local abc = TweenInfo.new(0.2,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,false,0)
local twen = twe:Create(part,abc,{Transparency = 1})
twen:Play()
twen.Completed:Wait()
part:Destroy()
end))
wait(0.4)
tween = tw:Create(StandWeld,info,{C0 = el})
tween:Play()
snd:Destroy()
snd = makeSound(627730102,true)
character.Torso.Anchored = false
local timeF = true
coroutine.resume(coroutine.create(function()
for i,plr in pairs(game:GetService("Players"):GetPlayers()) do
if plr ~= owner then
coroutine.resume(coroutine.create(function()
if plr.Character then
for i,v in pairs(plr.Character:GetChildren()) do
pcall(function() v.Anchored = true end)
end
end
local conn
local function aa(char)
wait(0.2)
for i,v in pairs(plr.Character:GetChildren()) do
pcall(function() v.Anchored = true end)
end
end
conn = plr.CharacterAdded:Connect(aa)
repeat until timeF == false
conn:Disconnect()
if plr.Character then
for i,v in pairs(plr.Character:GetChildren()) do
pcall(function() v.Anchored = false end)
end
end
end))
end
end
end))
wait(12)
timeF = false
snd:Stop()
snd:Destroy()
snd = makeSound(138086076)
attack = false
wait(1)
snd:Destroy()
end
end

3 comments
is this an exploit?
No a void script builder script
I Have my suspicions tho