I'm working on a projectile and I want shockwaves to appear when it hits a player or a part/house. Basically, if it hits anything.
✓ ANSWER ACCEPTED
How would I make shockwaves after a projectile hits a plr?
2 answers
✓ Accepted answer
It isn't specifically possible to modify the pixels to make a bending effect, but you could try to make an outer shockwave with particleemitters or Explosion effects
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If you understand how to use particle emitters and some artistic ability particles are very powerful
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this also helped
Eh nvm I just had to do the code below:
local shockwavemesh = game.ReplicatedStorage.Storage.Others.BlackholeShockwave
--shockwave
shockwavemesh:Clone()
shockwavemesh.Parent = Hit
shockwavemesh.Position = Vector3.new(Hit.Parent.HumanoidRootPart)
Not gonna include my tweening. But I ran into some errors i'll ask a question bout that.
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1 comment
use particle emitters