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✓ ANSWER ACCEPTED

How would I make shockwaves after a projectile hits a plr?

I'm working on a projectile and I want shockwaves to appear when it hits a player or a part/house. Basically, if it hits anything.

1 comment

0

use particle emitters

2 answers

✓ Accepted answer

It isn't specifically possible to modify the pixels to make a bending effect, but you could try to make an outer shockwave with particleemitters or Explosion effects

2 comments

0

If you understand how to use particle emitters and some artistic ability particles are very powerful

0

this also helped

Eh nvm I just had to do the code below:

local shockwavemesh = game.ReplicatedStorage.Storage.Others.BlackholeShockwave
	--shockwave
				shockwavemesh:Clone()
				shockwavemesh.Parent = Hit
				shockwavemesh.Position = Vector3.new(Hit.Parent.HumanoidRootPart)

Not gonna include my tweening. But I ran into some errors i'll ask a question bout that.

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