My script waits a few extra seconds and then disables? I am trying to make a some enemies stop following me by making their distance to me 0, I am using a value for this. here is my script:
Enemy Script
local larm = script.Parent:FindFirstChild("HumanoidRootPart")
local rarm = script.Parent:FindFirstChild("HumanoidRootPart")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = script.Value.Value
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(1)
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target ~= nil then
script.Parent.Zombie:MoveTo(target.Position, target)
end
end
Value Changing Script
local checkpoint = game.Workspace.Checkpoints.Checkpoint1
local connection = checkpoint.Touched:Connect(function(hit)
if game.Players:GetPlayerFromCharacter(hit.Parent) then
game.Workspace.Dark.Script.Value.Value = 35
wait(15)
script.Parent.CanCollide = false
checkpoint.CanCollide = false
script.Parent.BrickColor = BrickColor.new("Lime green")
checkpoint.BrickColor = BrickColor.new("Lime green")
game.Workspace.Checkpoints.Checkpoint2.BrickColor = BrickColor.new("Lime green")
game.Workspace.Dark.Script.Value.Value = 0
game.connection:Disconnect()
end
end)
