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COMMUNITY QUESTION

No output problems, yet this wont properly function.. Help?

--[[This is the rounds script. It will create different rounds, and will give players the vote gui when needed
This must be located in workspace, follow all these instructions.--]]

Maps = {"Tower Of Magic","Wobbly Bridge"} --Place the maps in here

Time_Per_Round = 160 --How long each round lasts

HowLongMessageLasts = 5 --How long the message will last

HowLongVotingPeriodLasts = 15 --How long they have to vote

--Option 1. Map picked: ____

--Option 2. ____ was picked!

--Option 3. You will be playing on the ____ map

--Option 4. Custom Message

--Pick which option (1, 2, 3 or 4)

MessageToBeStated = "Seconds Left: " --What should be said during voteing period, make sure to have a space!

Option = 1

COLOR = 1 --What team should the first be assigned? Red is 1, Blue is 2

function Op1()
	m = Instance.new("Message", Workspace)
	m.Text = "Map picked: ".. MAP .."!"
	wait(3)
	m:Destroy()
end
function Op2()
	m = Instance.new("Message", Workspace)
	m.Text = "".. MAP .."____ was picked!"
	wait(3)
	m:Destroy()
end
function Op3()
	m = Instance.new("Message", Workspace)
	m.Text = "You will be playing on the ".. MAP .." map"
	wait(3)
	m:Destroy()
end
function Op4()
	m = Instance.new("Message", Workspace)
	m.Text = "Map:" --Change this to what the message should be, if you want the name do this; ".. MAP .."
	wait(3)
	m:Destroy()
end

Players = game.Players:GetPlayers()

Ls = game.Lighting:GetChildren()

_G.MAPA = {Tower_Of_Magic} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP A, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "A" IN THIS MAP)
_G.MAPB = {Wobbly_Bridge} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP B, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "B" IN THIS MAP)
_G.MAPC = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP C, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "C" IN THIS MAP)
_G.MAPD = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP D, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "D" IN THIS MAP)
_G.MAPE = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP E, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "E" IN THIS MAP)
_G.MAPF = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP F, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "F" IN THIS MAP)
_G.MAPG = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP G, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "G" IN THIS MAP)
_G.MAPH = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP H, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "H" IN THIS MAP)
_G.MAPI = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP I, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "I" IN THIS MAP)
_G.MAPJ = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP J, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "J" IN THIS MAP)
_G.MAPK = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP K, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "K" IN THIS MAP)
_G.MAPL = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP K, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "L" IN THIS MAP)
_G.MAPM = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP M, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "M" IN THIS MAP)
_G.MAPN = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP N, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "N" IN THIS MAP)
_G.MAPO = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP O, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "O" IN THIS MAP)
_G.MAPP = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP P, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "P" IN THIS MAP)
_G.MAPQ = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP Q, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "Q" IN THIS MAP)
_G.MAPR = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP R, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "R" IN THIS MAP)
_G.NothingCurrently = {}
Lasting = 20
while true do
	wait(1)
	HowLongVotingPeriodLasts = Lasting
	if #Players > 1 then
		for o = 1,#Players do
			game.Lighting.Vote:Clone()
			gui.Parent = Players[o].PlayerGui
		end
		repeat
			a = HowLongVotingPeriodLasts
			wait(1)
			m = Instance.new("Message", Workspace)
			m.Text = MessageToBeStated .. a
			wait(1)			
		until a == 0
		m:Destroy()
		for i = 1,#Players do
			val = Players[i].Map.Value
			table.insert(_G[val], val)
		end
			mapn = math.max(#_G.MAPA, #_G.MAPB, #_G.MAPC, #_G.MAPD, #_G.MAPE, #_G.MAPF, #_G.MAPG, #_G.MAPH, #_G.MAPI, #_G.MAPJ, #_G.MAPK, #_G.MAPL, #_G.MAPM, #_G.MAPN, #_G.MAPO, #_G.MAPP, #_G.MAPQ, #_G.MAPR)
			if #_G.MAPA == mapn then
				for u = 1,#Ls do
					if Ls[u]:FindFirstChild("A") ~= nil then
						Picked = Ls[u]
					end
				end
			end
		Mapp = Pick:Clone()
		Mapp.Parent = Workspace
		MAP = Mapp.Name
		if Option == 1 then
			Op1()
		elseif Option == 2 then
			Op2()
		elseif Option == 3 then
			Op3()
		elseif Option == 4 then
			Op4()
		else
			print("Invalid option")
		end
		for y = 1,#Players do
			if COLOR == 1 then
				Players[y].TeamColor = BrickColor.new("Really red")
				COLOR = 2
			elseif COLOR == 2 then
				Players[y].TeamColor = BrickColor.new("Really blue")
				COLOR = 1
			end
		end
	end
end

3 comments

0

From all those comments.. Free model? Put print("1") where the function starts, then the next line put print("2") and keep this up till the whole function has run. Find where it breaks.

0

Thanks, and no this is not a free model.

0

It would help if you gave an output/intended functionality.

1 answer

Line 105 says Mapp=Pick:Clone(), but Pick is not defined anywhere. Maybe you meant to write Picked instead, since that is defined on line 101.

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