--[[This is the rounds script. It will create different rounds, and will give players the vote gui when needed
This must be located in workspace, follow all these instructions.--]]
Maps = {"Tower Of Magic","Wobbly Bridge"} --Place the maps in here
Time_Per_Round = 160 --How long each round lasts
HowLongMessageLasts = 5 --How long the message will last
HowLongVotingPeriodLasts = 15 --How long they have to vote
--Option 1. Map picked: ____
--Option 2. ____ was picked!
--Option 3. You will be playing on the ____ map
--Option 4. Custom Message
--Pick which option (1, 2, 3 or 4)
MessageToBeStated = "Seconds Left: " --What should be said during voteing period, make sure to have a space!
Option = 1
COLOR = 1 --What team should the first be assigned? Red is 1, Blue is 2
function Op1()
m = Instance.new("Message", Workspace)
m.Text = "Map picked: ".. MAP .."!"
wait(3)
m:Destroy()
end
function Op2()
m = Instance.new("Message", Workspace)
m.Text = "".. MAP .."____ was picked!"
wait(3)
m:Destroy()
end
function Op3()
m = Instance.new("Message", Workspace)
m.Text = "You will be playing on the ".. MAP .." map"
wait(3)
m:Destroy()
end
function Op4()
m = Instance.new("Message", Workspace)
m.Text = "Map:" --Change this to what the message should be, if you want the name do this; ".. MAP .."
wait(3)
m:Destroy()
end
Players = game.Players:GetPlayers()
Ls = game.Lighting:GetChildren()
_G.MAPA = {Tower_Of_Magic} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP A, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "A" IN THIS MAP)
_G.MAPB = {Wobbly_Bridge} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP B, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "B" IN THIS MAP)
_G.MAPC = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP C, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "C" IN THIS MAP)
_G.MAPD = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP D, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "D" IN THIS MAP)
_G.MAPE = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP E, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "E" IN THIS MAP)
_G.MAPF = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP F, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "F" IN THIS MAP)
_G.MAPG = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP G, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "G" IN THIS MAP)
_G.MAPH = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP H, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "H" IN THIS MAP)
_G.MAPI = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP I, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "I" IN THIS MAP)
_G.MAPJ = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP J, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "J" IN THIS MAP)
_G.MAPK = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP K, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "K" IN THIS MAP)
_G.MAPL = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP K, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "L" IN THIS MAP)
_G.MAPM = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP M, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "M" IN THIS MAP)
_G.MAPN = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP N, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "N" IN THIS MAP)
_G.MAPO = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP O, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "O" IN THIS MAP)
_G.MAPP = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP P, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "P" IN THIS MAP)
_G.MAPQ = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP Q, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "Q" IN THIS MAP)
_G.MAPR = {} --Name these the name of the map, instead of spaces use _ (THIS WILL BE MAP R, THIS IS WHERE YOU MAKE A STRING VALUE CALLED "R" IN THIS MAP)
_G.NothingCurrently = {}
Lasting = 20
while true do
wait(1)
HowLongVotingPeriodLasts = Lasting
if #Players > 1 then
for o = 1,#Players do
game.Lighting.Vote:Clone()
gui.Parent = Players[o].PlayerGui
end
repeat
a = HowLongVotingPeriodLasts
wait(1)
m = Instance.new("Message", Workspace)
m.Text = MessageToBeStated .. a
wait(1)
until a == 0
m:Destroy()
for i = 1,#Players do
val = Players[i].Map.Value
table.insert(_G[val], val)
end
mapn = math.max(#_G.MAPA, #_G.MAPB, #_G.MAPC, #_G.MAPD, #_G.MAPE, #_G.MAPF, #_G.MAPG, #_G.MAPH, #_G.MAPI, #_G.MAPJ, #_G.MAPK, #_G.MAPL, #_G.MAPM, #_G.MAPN, #_G.MAPO, #_G.MAPP, #_G.MAPQ, #_G.MAPR)
if #_G.MAPA == mapn then
for u = 1,#Ls do
if Ls[u]:FindFirstChild("A") ~= nil then
Picked = Ls[u]
end
end
end
Mapp = Pick:Clone()
Mapp.Parent = Workspace
MAP = Mapp.Name
if Option == 1 then
Op1()
elseif Option == 2 then
Op2()
elseif Option == 3 then
Op3()
elseif Option == 4 then
Op4()
else
print("Invalid option")
end
for y = 1,#Players do
if COLOR == 1 then
Players[y].TeamColor = BrickColor.new("Really red")
COLOR = 2
elseif COLOR == 2 then
Players[y].TeamColor = BrickColor.new("Really blue")
COLOR = 1
end
end
end
end
COMMUNITY QUESTION
No output problems, yet this wont properly function.. Help?
1 answer
Line 105 says Mapp=Pick:Clone(), but Pick is not defined anywhere. Maybe you meant to write Picked instead, since that is defined on line 101.
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
From all those comments.. Free model? Put print("1") where the function starts, then the next line put print("2") and keep this up till the whole function has run. Find where it breaks.
Thanks, and no this is not a free model.
It would help if you gave an output/intended functionality.