local Tool = script.Parent;
enabled = true
local spark = Instance.new("Sparkles")
spark.Color = Color3.new("Really red")
function fire(v)
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local missile = Instance.new("Part")
spark:Clone().Parent = missile
local spawnPos = vCharacter.PrimaryPart.Position
local PewPew = Tool.Handle:FindFirstChild("PewPew")
if (PewPew == nil) then
PewPew = Instance.new("Sound")
PewPew.Name = "PewPew"
PewPew.SoundId = "http://www.roblox.com/asset/?id=88633606"
PewPew.Parent = Tool.Handle
PewPew.Volume = 1
end
spawnPos = spawnPos + (v * 6)
missile.Position = spawnPos
missile.FormFactor = "Custom"
missile.Size = Vector3.new(2.5,0.2,0.2)
missile.Velocity = v * 90
missile.BrickColor = BrickColor.new("Really red")
missile.BottomSurface = "Smooth"
missile.TopSurface = "Smooth"
missile.Name = "Spark"
missile.Reflectance = 0
missile.CanCollide = false
local force = Instance.new("BodyForce")
force.force = Vector3.new(0,98,0)
force.Parent = missile
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
local new_script = script.Parent.LaserBlast:clone()
new_script.Disabled = false
new_script.Parent = missile
missile.Parent = game.Workspace
PewPew:Play()
end
function gunUp()
Tool.GripForward = Vector3.new(0, 0, -1)
Tool.GripRight = Vector3.new(1, 0, 0)
Tool.GripUp = Vector3.new(0, 1, 0)
end
function gunOut()
Tool.GripForward = Vector3.new(0, 0, -1)
Tool.GripRight = Vector3.new(1, 0, 0)
Tool.GripUp = Vector3.new(0, 1, 0)
end
function isTurbo(character)
return character:FindFirstChild("BoltHelm") ~= nil
end
function onActivated()
if not enabled then
return
end
enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
local reload = .1
--if (isTurbo(character)) then
-- reload = .25
-- print("turbo")
--end
gunUp()
fire(lookAt)
wait(reload)
gunOut()
wait(reload)
enabled = true
end
function onEquipped()
Tool.Handle.EquipSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
✓ ANSWER ACCEPTED
How can I make my bullet travel in a straight line without it being effected by gravity?
1 answer
✓ Accepted answer
easy! just use body velocity. Here's an example of a fireball script i made, this is in a local script btw. Just change the ball into a bullet and make it come from your gun instead of your torso!
Player = game.Players.LocalPlayer
Char = Player.Character
Torso = Char.Torso
Mouse = Player:GetMouse()
function onKeyDown(key)
key = key:lower()
if key == "v" then
Ball = Instance.new("Part")
Ball.Parent = Workspace
Ball.Shape = "Ball"
Ball.Size = Vector3.new(5,5,5)
Ball.BrickColor = BrickColor.new("Really red")
Ball.Transparency = 0.4
Ball.TopSurface = 0
Ball.BottomSurface = 0
Ball.CFrame = Torso.CFrame * CFrame.new(0,0.5,-5)
Bv = Instance.new("BodyVelocity")
Bv.Parent = Ball
Bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Bv.velocity = Torso.CFrame.lookVector * 100
end
end
Mouse.KeyDown:connect(onKeyDown)
1 comment
0
Thank you for showing me this but I already fixed the problem but again thanks anyways for trying to help I really appreciate it!!
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
Add a BodyGyro. I suggest looking up how to use it on the Wiki, it stabilizes bricks.
Thanks