Say I have variables set up like so:
local Chance = IntValue.Value -- An integer from 0 to 100
local Outcome = false
Now the goal here is to change the value of Outcome to true based on whatever Chance is, where the probability that Outcome becomes true is Chance/100.
For example: Chance = 3 so the probability that Outcome becomes true is 0.03 (or 3%).
How would I even go about doing this?

2 comments
I personally wouldn't want to use percentages. I would try a workaround but i am not sure what you would be using this for. If you are making a type of item drop table when a monster dies, you could use math.random with > or < for different items. This can work with alot of things. Like say on math.random 1 out of 100, you could do <= 10 that can be like 10%, not sure this helps, cant put code now
It's probability - percentages/fractions/decimals are all equivalent and the concept of weighting the chance is vital