I have asked this question, and have received answers, but they do not answer the question. I am curious what type of script I would use. I do not need a script key to help, I already have it solved now.
What should I use for a script on a Type Writer Effect?
2 answers
Use a LocalScript for a "Writer Effect" on the Client
Use a Script for a "Writer Effect" on the Server.
3 comments
I will attempt to try this. Thank you for helping me!
be sure to accept this answer is this helps please!
I will try.
Depends what you want to do with it, if it's like local based stuff which you don't need information from the server to get that text , well to be honest you should always use a localscript for a type-writer effect unless it's not a client.
LocalScript: (put this insnide StarterGui)
game.ReplicatedStorage.RemoteEvent.OnClientEvent:Connect(function(txt)
for i = 1,string.len(txt) do
script.Parent.frame.txt.Text = string.sub(txt,1,i)
wait(.1)
end
end)
ServerScript: (put this insnide ServerScriptService)
game.ReplicatedStorage.RemoteEvent:FireClient(game.Players.Zetruis,"test")
game.ReplicatedStorage.RemoteEvent:FireAllClients("test")
be sure to insert a RemoteEvent insnide
replicatedstorage
but honestly you just need this as a localscript inside startergui for it:
function typewriter(text)
for i = 1,string.len(txt) do
return = string.sub(txt,1,i)
wait(.1)
end
end
print(typewriter("test"))
1 comment
This is also an answer.
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
In the future, please refrain from questions like these for a plethora of reasons. Complaining about a question recieving bad answers is one thing, posting a question where you do that is completely unnecessary.
Secondly, please refrain from posting vague questions, and keep them descriptive, this helps people better understand your issue, and also lessens the chance they misunderstand your issue due to ambiguity
Okay, I will try using this instead. Thank you.