I am using the tutorial from https://developer.roblox.com/en-us/articles/sounds-and-music
and it works for a single song but how do i modify it to add multiple songs to be played sequentially?
local AudioPlayer = {}
-- Roblox services
local ContentProvider = game:GetService("ContentProvider")
-- Function to preload audio assets
AudioPlayer.preloadAudio = function(assetArray)
local audioAssets = {}
-- Add new "Sound" assets to "audioAssets" array
for name, audioID in pairs(assetArray) do
local audioInstance = Instance.new("Sound")
audioInstance.SoundId = "rbxassetid://" .. audioID
audioInstance.Name = name
audioInstance.Parent = game.Workspace
table.insert(audioAssets, audioInstance)
end
local success, assets = pcall(function()
ContentProvider:PreloadAsync(audioAssets)
end)
end
-- Function to play an audio asset
AudioPlayer.playAudio = function(assetName)
local audio = game.Workspace:FindFirstChild(assetName)
if not audio then
warn("Could not find audio asset: " .. assetName)
return
end
if not audio.IsLoaded then
audio.Loaded:wait()
end
audio:Play()
end
return AudioPlayer
--new local script
-- Roblox services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Require module
local AudioPlayerModule = require(ReplicatedStorage:WaitForChild("AudioPlayer"))
-- Preload music tracks
AudioPlayerModule.preloadAudio({
["Lucid_Dream"] = 1837103530,
["Desert_Sands"] = 1848350335
})
-- Play music track
AudioPlayerModule.playAudio("Lucid_Dream")

1 comment
you can wait for the Ended event to occur, then when it has occurred, play the next song