I'm editing a FM compass script and am trying have the direction of a GUI bar be towards the player. So instead of having North, the target players location would be North. This should ultimately function as a tracker on another players location where the bar will be centered when looking in said players direction.
https://www.roblox.com/games/160136981/WIP
The green bar at the top should be centered when looking at the test dummy.
local smoothness = 30/3
wait(1)
local follow = game.Workspace.King
local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local dev = script.Parent
local lastY = 0
function restrictAngle(angle)
if angle < -math.pi then
return angle + math.pi*2
elseif angle > math.pi then
return angle - math.pi*2
else
return angle
end
end
while true do
local delta = wait(1/30)
local look = camera.CoordinateFrame.lookVector
local look = Vector3.new(look.x, 0, look.z).unit
local lookY = math.atan2(look.z, look.x)
local difY = restrictAngle(lookY - lastY)
lookY = restrictAngle(lastY + difY*delta*smoothness)
lastY = lookY
playerLocation = math.pi * 4/4 -- RN this is north, how would I have the players torso location as north?
bar = dev.Middle
rot = restrictAngle(lookY - playerLocation)
if math.sin(rot) > 0 then
local cosRot = math.cos(rot)
local cosRot2 = cosRot*cosRot
bar.Visible = true
bar.Position = UDim2.new(0.5 + cosRot*0.6, bar.Position.X.Offset, 0, 3)
else
bar.Visible = false
end
end
