I have been making an fps and my animations seem to be the biggest problem because they take the longest to design and they sometimes don't do what I want them to do. I have two methods of animating. The first one is a custom weld system where I lerp the arms to a specific point and can cancel at any moment. The second one is an animation system where I animate a rig on blender, export it, and then put it into a rig on studio and hope it works(if you can't tell, I am not entirely familiar with this method and don't know if it will 100% work). My two questions are, will this exporting work from blender(the system just seems iffy) and how reliable are the "Animations" in the studio. In other words, will they play 100% of the time or sometimes just not work, ending up in an unfinished animation or the arms not showing up? Any answer helps!
COMMUNITY QUESTION
How reliable are the Roblox Studio Animations?
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I haven't read through the whole thing but EgoMoose has a tutorial on FPS games
Yeah, but he just goes over how to weld the arms to the body. The actual animations are what he does not write about, and that is mostly what I need. Thanks though!