I am trying to load in values from a datastore table. I can successfuly print out the saved values but for some reason when it get's to the for loop I get the error "attempt to index local 'v' (a number value). All of my values are int's except for two which are bith string's.

--Get The Service's
local replicatedStorage = game:GetService("ReplicatedStorage")
local timePlayedValue = replicatedStorage.PlayerStats:WaitForChild("TimePlayedValue")
local totalTimeValue = replicatedStorage.PlayerStats:WaitForChild("TotalTimeValue")
local httpsService = game:GetService("HttpService")
local dsService = game:GetService("DataStoreService")
local mainStore = dsService:GetDataStore("MainDataStore")

--Get The Gameplay Stats
local CompletedMissionsValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("CompletedMissionsValue")
local FailedMissionsValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("FailedMissionsValue")
local PreviousMissionValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("PreviousMissionValue")
local TimesDiedValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("TimesDiedValue")
local TrapsAvoidedValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("TrapsAvoidedValue")
local TrapsFailedValue = game:GetService("ReplicatedStorage").GamePlayStats:WaitForChild("TrapsFailedValue")

--Get The PlayerStats
local CoinsValue = replicatedStorage.PlayerStats:WaitForChild("Coins")
local DateFirstJoinedValue = replicatedStorage.PlayerStats:WaitForChild("DateFirstJoinedValue")
local RankValue = replicatedStorage.PlayerStats:WaitForChild("Rank")
local ExperienceValue = replicatedStorage.PlayerStats:WaitForChild("XP")

--Table To Store Data


--Increment Time Values
incrementor = coroutine.create(function()
	while wait(1) do
		timePlayedValue.Value = timePlayedValue.Value + 1
		totalTimeValue.Value = totalTimeValue.Value + 1
	end
end)

coroutine.resume(incrementor)

--FIX DATASTORE
game:GetService("Players").PlayerRemoving:Connect(function(player)
	
	AllStatsTable = {CompletedMissionsValue.Value, FailedMissionsValue.Value, PreviousMissionValue.Value, TimesDiedValue.Value, TrapsAvoidedValue.Value, TrapsFailedValue.Value, CoinsValue.Value,
	DateFirstJoinedValue.Value, RankValue.Value, ExperienceValue.Value, totalTimeValue.Value}

	local success, err = pcall(function()
		mainStore:SetAsync(player.UserId,AllStatsTable)
	end)
	if err then
		print("error saving")
	end
end)

game:GetService("Players").PlayerAdded:Connect(function(player)
local success, err = pcall(function()
		local data = mainStore:GetAsync(player.UserId)
		if data then
			for i,v in pairs(data) do
				AllStatsTable[i] = v[i]
			end
		else
			print("no data")
		end
	end)
	if err then
		
		print("error loading data")
	end
end)

2 comments

0

bump

0

bump the sequel