So I got the script finally to make it dissapear in Spleef but now once the script is done it does not go to 1 transparency again. Like when I hit it, after I hit it, it does not work...
local Sp = game.Workspace.Part
local Debounce = false
Sp.Touched:connect(function(hit)
if Debounce == false then
Debounce = true
for i = 1, 9 do
wait(0.1)
Sp.Transparency = Sp.Transparency + i/10
end
end
Debounce = true
wait(1)
Sp.Transparency = 0
Sp.CanCollide = false
wait(1)
Sp.CanCollide = true
end)
